using System; namespace UnityEngine { // Token: 0x02000117 RID: 279 public enum ParticleSystemRenderSpace { // Token: 0x040002AD RID: 685 View, // Token: 0x040002AE RID: 686 World, // Token: 0x040002AF RID: 687 Local, // Token: 0x040002B0 RID: 688 Facing, // Token: 0x040002B1 RID: 689 Velocity } }