using System; namespace UnityEngine { // Token: 0x0200012E RID: 302 [Flags] public enum ParticleSystemSubEmitterProperties { // Token: 0x0400034C RID: 844 InheritNothing = 0, // Token: 0x0400034D RID: 845 InheritEverything = 7, // Token: 0x0400034E RID: 846 InheritColor = 1, // Token: 0x0400034F RID: 847 InheritSize = 2, // Token: 0x04000350 RID: 848 InheritRotation = 4 } }