using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020000A2 RID: 162 public sealed class Ping { // Token: 0x06000BCD RID: 3021 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] public extern Ping(string address); // Token: 0x06000BCE RID: 3022 [ThreadAndSerializationSafe] [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] public extern void DestroyPing(); // Token: 0x06000BCF RID: 3023 RVA: 0x00011060 File Offset: 0x0000F260 ~Ping() { this.DestroyPing(); } // Token: 0x170002A6 RID: 678 // (get) Token: 0x06000BD0 RID: 3024 public extern bool isDone { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; } // Token: 0x170002A7 RID: 679 // (get) Token: 0x06000BD1 RID: 3025 public extern int time { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; } // Token: 0x170002A8 RID: 680 // (get) Token: 0x06000BD2 RID: 3026 public extern string ip { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; } // Token: 0x04000161 RID: 353 internal IntPtr m_Ptr; } }