using System; namespace UnityEngine.Playables { // Token: 0x020004B8 RID: 1208 public interface IPlayableBehaviour { // Token: 0x06003B1F RID: 15135 void OnGraphStart(Playable playable); // Token: 0x06003B20 RID: 15136 void OnGraphStop(Playable playable); // Token: 0x06003B21 RID: 15137 void OnPlayableCreate(Playable playable); // Token: 0x06003B22 RID: 15138 void OnPlayableDestroy(Playable playable); // Token: 0x06003B23 RID: 15139 void OnBehaviourPlay(Playable playable, FrameData info); // Token: 0x06003B24 RID: 15140 void OnBehaviourPause(Playable playable, FrameData info); // Token: 0x06003B25 RID: 15141 void PrepareFrame(Playable playable, FrameData info); // Token: 0x06003B26 RID: 15142 void ProcessFrame(Playable playable, FrameData info, object playerData); } }