using System; using System.Runtime.CompilerServices; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x0200045A RID: 1114 internal class PropertyNameUtils { // Token: 0x060038C7 RID: 14535 RVA: 0x00061E68 File Offset: 0x00060068 public static PropertyName PropertyNameFromString([Unmarshalled] string name) { PropertyName propertyName; PropertyNameUtils.PropertyNameFromString_Injected(name, out propertyName); return propertyName; } // Token: 0x060038C8 RID: 14536 [MethodImpl(MethodImplOptions.InternalCall)] private static extern void PropertyNameFromString_Injected(string name, out PropertyName ret); } }