using System; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200009E RID: 158 [AttributeUsage(AttributeTargets.Method, AllowMultiple = true)] [RequiredByNativeCode(Optional = true)] [Obsolete("NetworkView RPC functions are deprecated. Refer to the new Multiplayer Networking system.")] public sealed class RPC : Attribute { } }