using System; namespace UnityEngine { // Token: 0x02000401 RID: 1025 [Flags] public enum RenderTextureCreationFlags { // Token: 0x04000E4E RID: 3662 MipMap = 1, // Token: 0x04000E4F RID: 3663 AutoGenerateMips = 2, // Token: 0x04000E50 RID: 3664 SRGB = 4, // Token: 0x04000E51 RID: 3665 EyeTexture = 8, // Token: 0x04000E52 RID: 3666 EnableRandomWrite = 16, // Token: 0x04000E53 RID: 3667 CreatedFromScript = 32, // Token: 0x04000E54 RID: 3668 AllowVerticalFlip = 128 } }