using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200004F RID: 79 public static class RendererExtensions { // Token: 0x060005E0 RID: 1504 RVA: 0x0000844C File Offset: 0x0000664C public static void UpdateGIMaterials(this Renderer renderer) { RendererExtensions.UpdateGIMaterialsForRenderer(renderer); } // Token: 0x060005E1 RID: 1505 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] internal static extern void UpdateGIMaterialsForRenderer(Renderer renderer); } }