using System; namespace UnityEngine.Rendering { // Token: 0x0200042A RID: 1066 public enum BuiltinShaderMode { // Token: 0x04000F7D RID: 3965 Disabled, // Token: 0x04000F7E RID: 3966 UseBuiltin, // Token: 0x04000F7F RID: 3967 UseCustom } }