using System; namespace UnityEngine.Rendering { // Token: 0x02000429 RID: 1065 public enum BuiltinShaderType { // Token: 0x04000F74 RID: 3956 DeferredShading, // Token: 0x04000F75 RID: 3957 DeferredReflections, // Token: 0x04000F76 RID: 3958 LegacyDeferredLighting, // Token: 0x04000F77 RID: 3959 ScreenSpaceShadows, // Token: 0x04000F78 RID: 3960 DepthNormals, // Token: 0x04000F79 RID: 3961 MotionVectors, // Token: 0x04000F7A RID: 3962 LightHalo, // Token: 0x04000F7B RID: 3963 LensFlare } }