using System; namespace UnityEngine.Rendering { // Token: 0x02000411 RID: 1041 [Flags] public enum ColorWriteMask { // Token: 0x04000EC2 RID: 3778 Alpha = 1, // Token: 0x04000EC3 RID: 3779 Blue = 2, // Token: 0x04000EC4 RID: 3780 Green = 4, // Token: 0x04000EC5 RID: 3781 Red = 8, // Token: 0x04000EC6 RID: 3782 All = 15 } }