using System; namespace UnityEngine.Rendering { // Token: 0x0200042D RID: 1069 [Flags] public enum CopyTextureSupport { // Token: 0x04000FA2 RID: 4002 None = 0, // Token: 0x04000FA3 RID: 4003 Basic = 1, // Token: 0x04000FA4 RID: 4004 Copy3D = 2, // Token: 0x04000FA5 RID: 4005 DifferentTypes = 4, // Token: 0x04000FA6 RID: 4006 TextureToRT = 8, // Token: 0x04000FA7 RID: 4007 RTToTexture = 16 } }