using System; using UnityEngine.Scripting; namespace UnityEngine.Rendering { // Token: 0x0200041D RID: 1053 [UsedByNativeCode] public enum GraphicsDeviceType { // Token: 0x04000F3A RID: 3898 [Obsolete("OpenGL2 is no longer supported in Unity 5.5+")] OpenGL2, // Token: 0x04000F3B RID: 3899 Direct3D9, // Token: 0x04000F3C RID: 3900 Direct3D11, // Token: 0x04000F3D RID: 3901 [Obsolete("PS3 is no longer supported in Unity 5.5+")] PlayStation3, // Token: 0x04000F3E RID: 3902 Null, // Token: 0x04000F3F RID: 3903 [Obsolete("Xbox360 is no longer supported in Unity 5.5+")] Xbox360 = 6, // Token: 0x04000F40 RID: 3904 OpenGLES2 = 8, // Token: 0x04000F41 RID: 3905 OpenGLES3 = 11, // Token: 0x04000F42 RID: 3906 PlayStationVita, // Token: 0x04000F43 RID: 3907 PlayStation4, // Token: 0x04000F44 RID: 3908 XboxOne, // Token: 0x04000F45 RID: 3909 PlayStationMobile, // Token: 0x04000F46 RID: 3910 Metal, // Token: 0x04000F47 RID: 3911 OpenGLCore, // Token: 0x04000F48 RID: 3912 Direct3D12, // Token: 0x04000F49 RID: 3913 N3DS, // Token: 0x04000F4A RID: 3914 Vulkan = 21 } }