using System; namespace UnityEngine.Rendering { // Token: 0x02000417 RID: 1047 public enum LightEvent { // Token: 0x04000EF7 RID: 3831 BeforeShadowMap, // Token: 0x04000EF8 RID: 3832 AfterShadowMap, // Token: 0x04000EF9 RID: 3833 BeforeScreenspaceMask, // Token: 0x04000EFA RID: 3834 AfterScreenspaceMask, // Token: 0x04000EFB RID: 3835 BeforeShadowMapPass, // Token: 0x04000EFC RID: 3836 AfterShadowMapPass } }