using System; namespace UnityEngine.Rendering { // Token: 0x0200041C RID: 1052 public enum LightShadowResolution { // Token: 0x04000F34 RID: 3892 FromQualitySettings = -1, // Token: 0x04000F35 RID: 3893 Low, // Token: 0x04000F36 RID: 3894 Medium, // Token: 0x04000F37 RID: 3895 High, // Token: 0x04000F38 RID: 3896 VeryHigh } }