using System; namespace UnityEngine.Rendering { // Token: 0x02000415 RID: 1045 public enum ReflectionCubemapCompression { // Token: 0x04000ED9 RID: 3801 Uncompressed, // Token: 0x04000EDA RID: 3802 Compressed, // Token: 0x04000EDB RID: 3803 Auto } }