using System; namespace UnityEngine.Rendering { // Token: 0x02000426 RID: 1062 public enum ReflectionProbeTimeSlicingMode { // Token: 0x04000F68 RID: 3944 AllFacesAtOnce, // Token: 0x04000F69 RID: 3945 IndividualFaces, // Token: 0x04000F6A RID: 3946 NoTimeSlicing } }