using System; namespace UnityEngine.Rendering { // Token: 0x020003E1 RID: 993 [Obsolete("ShaderHardwareTier was renamed to GraphicsTier (UnityUpgradable) -> GraphicsTier", false)] public enum ShaderHardwareTier { // Token: 0x04000D65 RID: 3429 Tier1, // Token: 0x04000D66 RID: 3430 Tier2, // Token: 0x04000D67 RID: 3431 Tier3 } }