using System; namespace UnityEngine.Rendering { // Token: 0x02000418 RID: 1048 [Flags] public enum ShadowMapPass { // Token: 0x04000EFE RID: 3838 PointlightPositiveX = 1, // Token: 0x04000EFF RID: 3839 PointlightNegativeX = 2, // Token: 0x04000F00 RID: 3840 PointlightPositiveY = 4, // Token: 0x04000F01 RID: 3841 PointlightNegativeY = 8, // Token: 0x04000F02 RID: 3842 PointlightPositiveZ = 16, // Token: 0x04000F03 RID: 3843 PointlightNegativeZ = 32, // Token: 0x04000F04 RID: 3844 DirectionalCascade0 = 64, // Token: 0x04000F05 RID: 3845 DirectionalCascade1 = 128, // Token: 0x04000F06 RID: 3846 DirectionalCascade2 = 256, // Token: 0x04000F07 RID: 3847 DirectionalCascade3 = 512, // Token: 0x04000F08 RID: 3848 Spotlight = 1024, // Token: 0x04000F09 RID: 3849 Pointlight = 63, // Token: 0x04000F0A RID: 3850 Directional = 960, // Token: 0x04000F0B RID: 3851 All = 2047 } }