using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine.Rendering { // Token: 0x020000B8 RID: 184 public sealed class SplashScreen { // Token: 0x170002F0 RID: 752 // (get) Token: 0x06000E49 RID: 3657 public static extern bool isFinished { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; } // Token: 0x06000E4A RID: 3658 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] public static extern void Begin(); // Token: 0x06000E4B RID: 3659 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] public static extern void Draw(); } }