using System; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020003DC RID: 988 [UsedByNativeCode] public struct Resolution { // Token: 0x17000CE6 RID: 3302 // (get) Token: 0x0600380E RID: 14350 RVA: 0x000602E0 File Offset: 0x0005E4E0 // (set) Token: 0x0600380F RID: 14351 RVA: 0x000602FC File Offset: 0x0005E4FC public int width { get { return this.m_Width; } set { this.m_Width = value; } } // Token: 0x17000CE7 RID: 3303 // (get) Token: 0x06003810 RID: 14352 RVA: 0x00060308 File Offset: 0x0005E508 // (set) Token: 0x06003811 RID: 14353 RVA: 0x00060324 File Offset: 0x0005E524 public int height { get { return this.m_Height; } set { this.m_Height = value; } } // Token: 0x17000CE8 RID: 3304 // (get) Token: 0x06003812 RID: 14354 RVA: 0x00060330 File Offset: 0x0005E530 // (set) Token: 0x06003813 RID: 14355 RVA: 0x0006034C File Offset: 0x0005E54C public int refreshRate { get { return this.m_RefreshRate; } set { this.m_RefreshRate = value; } } // Token: 0x06003814 RID: 14356 RVA: 0x00060358 File Offset: 0x0005E558 public override string ToString() { return UnityString.Format("{0} x {1} @ {2}Hz", new object[] { this.m_Width, this.m_Height, this.m_RefreshRate }); } // Token: 0x04000D43 RID: 3395 private int m_Width; // Token: 0x04000D44 RID: 3396 private int m_Height; // Token: 0x04000D45 RID: 3397 private int m_RefreshRate; } }