using System; namespace UnityEngine { // Token: 0x02000152 RID: 338 public enum RigidbodyConstraints { // Token: 0x0400039F RID: 927 None, // Token: 0x040003A0 RID: 928 FreezePositionX = 2, // Token: 0x040003A1 RID: 929 FreezePositionY = 4, // Token: 0x040003A2 RID: 930 FreezePositionZ = 8, // Token: 0x040003A3 RID: 931 FreezeRotationX = 16, // Token: 0x040003A4 RID: 932 FreezeRotationY = 32, // Token: 0x040003A5 RID: 933 FreezeRotationZ = 64, // Token: 0x040003A6 RID: 934 FreezePosition = 14, // Token: 0x040003A7 RID: 935 FreezeRotation = 112, // Token: 0x040003A8 RID: 936 FreezeAll = 126 } }