using System; namespace UnityEngine { // Token: 0x0200017A RID: 378 public enum RigidbodyInterpolation2D { // Token: 0x0400041C RID: 1052 None, // Token: 0x0400041D RID: 1053 Interpolate, // Token: 0x0400041E RID: 1054 Extrapolate } }