using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020000AF RID: 175 internal sealed class RuntimeUndo { // Token: 0x06000D1F RID: 3359 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] public static extern void SetTransformParent(Transform transform, Transform newParent, string name); // Token: 0x06000D20 RID: 3360 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] public static extern void RecordObject(Object objectToUndo, string name); // Token: 0x06000D21 RID: 3361 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] public static extern void RecordObjects(Object[] objectsToUndo, string name); } }