using System; namespace UnityEngine.Scripting.APIUpdating { // Token: 0x020004EB RID: 1259 [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Interface | AttributeTargets.Delegate)] public class MovedFromAttribute : Attribute { // Token: 0x06003C20 RID: 15392 RVA: 0x00069E00 File Offset: 0x00068000 public MovedFromAttribute(string sourceNamespace) : this(sourceNamespace, false) { } // Token: 0x06003C21 RID: 15393 RVA: 0x00069E0C File Offset: 0x0006800C public MovedFromAttribute(string sourceNamespace, bool isInDifferentAssembly) { this.Namespace = sourceNamespace; this.IsInDifferentAssembly = isInDifferentAssembly; } // Token: 0x17000D94 RID: 3476 // (get) Token: 0x06003C22 RID: 15394 RVA: 0x00069E24 File Offset: 0x00068024 // (set) Token: 0x06003C23 RID: 15395 RVA: 0x00069E40 File Offset: 0x00068040 public string Namespace { get; private set; } // Token: 0x17000D95 RID: 3477 // (get) Token: 0x06003C24 RID: 15396 RVA: 0x00069E4C File Offset: 0x0006804C // (set) Token: 0x06003C25 RID: 15397 RVA: 0x00069E68 File Offset: 0x00068068 public bool IsInDifferentAssembly { get; private set; } } }