using System; namespace UnityEngine.Scripting { // Token: 0x020004E8 RID: 1256 [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Interface, Inherited = false)] internal class UsedByNativeCodeAttribute : Attribute { // Token: 0x06003C13 RID: 15379 RVA: 0x00069D20 File Offset: 0x00067F20 public UsedByNativeCodeAttribute() { } // Token: 0x06003C14 RID: 15380 RVA: 0x00069D2C File Offset: 0x00067F2C public UsedByNativeCodeAttribute(string name) { this.Name = name; } // Token: 0x17000D91 RID: 3473 // (get) Token: 0x06003C15 RID: 15381 RVA: 0x00069D3C File Offset: 0x00067F3C // (set) Token: 0x06003C16 RID: 15382 RVA: 0x00069D58 File Offset: 0x00067F58 public string Name { get; set; } } }