using System; using System.Reflection; using UnityEngine.Internal; namespace UnityEngine { // Token: 0x020000B0 RID: 176 public sealed class Security { // Token: 0x06000D23 RID: 3363 RVA: 0x00012540 File Offset: 0x00010740 [Obsolete("Security.PrefetchSocketPolicy is no longer supported, since the Unity Web Player is no longer supported by Unity.")] [ExcludeFromDocs] public static bool PrefetchSocketPolicy(string ip, int atPort) { int num = 3000; return Security.PrefetchSocketPolicy(ip, atPort, num); } // Token: 0x06000D24 RID: 3364 RVA: 0x00012564 File Offset: 0x00010764 [Obsolete("Security.PrefetchSocketPolicy is no longer supported, since the Unity Web Player is no longer supported by Unity.")] public static bool PrefetchSocketPolicy(string ip, int atPort, [DefaultValue("3000")] int timeout) { return false; } // Token: 0x06000D25 RID: 3365 RVA: 0x0001257C File Offset: 0x0001077C [Obsolete("This was an internal method which is no longer used", true)] public static Assembly LoadAndVerifyAssembly(byte[] assemblyData, string authorizationKey) { return null; } // Token: 0x06000D26 RID: 3366 RVA: 0x00012594 File Offset: 0x00010794 [Obsolete("This was an internal method which is no longer used", true)] public static Assembly LoadAndVerifyAssembly(byte[] assemblyData) { return null; } } }