using System; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000221 RID: 545 [RequiredByNativeCode] public struct SkeletonBone { // Token: 0x170008BE RID: 2238 // (get) Token: 0x06002600 RID: 9728 RVA: 0x0002B91C File Offset: 0x00029B1C // (set) Token: 0x06002601 RID: 9729 RVA: 0x0002B934 File Offset: 0x00029B34 [Obsolete("transformModified is no longer used and has been deprecated.", true)] public int transformModified { get { return 0; } set { } } // Token: 0x04000633 RID: 1587 public string name; // Token: 0x04000634 RID: 1588 internal string parentName; // Token: 0x04000635 RID: 1589 public Vector3 position; // Token: 0x04000636 RID: 1590 public Quaternion rotation; // Token: 0x04000637 RID: 1591 public Vector3 scale; } }