using System; namespace UnityEngine { // Token: 0x02000158 RID: 344 public struct SoftJointLimitSpring { // Token: 0x1700055B RID: 1371 // (get) Token: 0x060018EB RID: 6379 RVA: 0x0001EEAC File Offset: 0x0001D0AC // (set) Token: 0x060018EC RID: 6380 RVA: 0x0001EEC8 File Offset: 0x0001D0C8 public float spring { get { return this.m_Spring; } set { this.m_Spring = value; } } // Token: 0x1700055C RID: 1372 // (get) Token: 0x060018ED RID: 6381 RVA: 0x0001EED4 File Offset: 0x0001D0D4 // (set) Token: 0x060018EE RID: 6382 RVA: 0x0001EEF0 File Offset: 0x0001D0F0 public float damper { get { return this.m_Damper; } set { this.m_Damper = value; } } // Token: 0x040003BF RID: 959 private float m_Spring; // Token: 0x040003C0 RID: 960 private float m_Damper; } }