using System; namespace UnityEngine { // Token: 0x02000453 RID: 1107 [AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = true)] public class SpaceAttribute : PropertyAttribute { // Token: 0x060038BB RID: 14523 RVA: 0x00061CE8 File Offset: 0x0005FEE8 public SpaceAttribute() { this.height = 8f; } // Token: 0x060038BC RID: 14524 RVA: 0x00061CFC File Offset: 0x0005FEFC public SpaceAttribute(float height) { this.height = height; } // Token: 0x0400112A RID: 4394 public readonly float height; } }