using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000172 RID: 370 [RequiredByNativeCode] public sealed class SphereCollider : Collider { // Token: 0x17000600 RID: 1536 // (get) Token: 0x06001B6C RID: 7020 RVA: 0x000218A4 File Offset: 0x0001FAA4 // (set) Token: 0x06001B6D RID: 7021 RVA: 0x000218C4 File Offset: 0x0001FAC4 public Vector3 center { get { Vector3 vector; this.INTERNAL_get_center(out vector); return vector; } set { this.INTERNAL_set_center(ref value); } } // Token: 0x06001B6E RID: 7022 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] private extern void INTERNAL_get_center(out Vector3 value); // Token: 0x06001B6F RID: 7023 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] private extern void INTERNAL_set_center(ref Vector3 value); // Token: 0x17000601 RID: 1537 // (get) Token: 0x06001B70 RID: 7024 // (set) Token: 0x06001B71 RID: 7025 public extern float radius { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] set; } } }