using System; namespace UnityEngine { // Token: 0x020004F0 RID: 1264 public sealed class StaticBatchingUtility { // Token: 0x06003C35 RID: 15413 RVA: 0x0006A144 File Offset: 0x00068344 public static void Combine(GameObject staticBatchRoot) { InternalStaticBatchingUtility.CombineRoot(staticBatchRoot); } // Token: 0x06003C36 RID: 15414 RVA: 0x0006A150 File Offset: 0x00068350 public static void Combine(GameObject[] gos, GameObject staticBatchRoot) { InternalStaticBatchingUtility.CombineGameObjects(gos, staticBatchRoot, false); } } }