using System; namespace UnityEngine.StyleSheets { // Token: 0x02000372 RID: 882 [Serializable] internal class StyleComplexSelector { // Token: 0x17000C39 RID: 3129 // (get) Token: 0x0600355F RID: 13663 RVA: 0x0005950C File Offset: 0x0005770C // (set) Token: 0x06003560 RID: 13664 RVA: 0x00059528 File Offset: 0x00057728 public int specificity { get { return this.m_Specificity; } internal set { this.m_Specificity = value; } } // Token: 0x17000C3A RID: 3130 // (get) Token: 0x06003561 RID: 13665 RVA: 0x00059534 File Offset: 0x00057734 // (set) Token: 0x06003562 RID: 13666 RVA: 0x00059550 File Offset: 0x00057750 public StyleRule rule { get; internal set; } // Token: 0x17000C3B RID: 3131 // (get) Token: 0x06003563 RID: 13667 RVA: 0x0005955C File Offset: 0x0005775C public bool isSimple { get { return this.selectors.Length == 1; } } // Token: 0x17000C3C RID: 3132 // (get) Token: 0x06003564 RID: 13668 RVA: 0x0005957C File Offset: 0x0005777C // (set) Token: 0x06003565 RID: 13669 RVA: 0x00059598 File Offset: 0x00057798 public StyleSelector[] selectors { get { return this.m_Selectors; } internal set { this.m_Selectors = value; } } // Token: 0x04000BC7 RID: 3015 [SerializeField] private int m_Specificity; // Token: 0x04000BC9 RID: 3017 [SerializeField] private StyleSelector[] m_Selectors; // Token: 0x04000BCA RID: 3018 [SerializeField] internal int ruleIndex; } }