using System; namespace UnityEngine.StyleSheets { // Token: 0x02000376 RID: 886 [Serializable] internal struct StyleSelectorPart { // Token: 0x17000C42 RID: 3138 // (get) Token: 0x06003575 RID: 13685 RVA: 0x00059704 File Offset: 0x00057904 // (set) Token: 0x06003576 RID: 13686 RVA: 0x00059720 File Offset: 0x00057920 public string value { get { return this.m_Value; } internal set { this.m_Value = value; } } // Token: 0x17000C43 RID: 3139 // (get) Token: 0x06003577 RID: 13687 RVA: 0x0005972C File Offset: 0x0005792C // (set) Token: 0x06003578 RID: 13688 RVA: 0x00059748 File Offset: 0x00057948 public StyleSelectorType type { get { return this.m_Type; } internal set { this.m_Type = value; } } // Token: 0x06003579 RID: 13689 RVA: 0x00059754 File Offset: 0x00057954 public override string ToString() { return string.Format("[StyleSelectorPart: value={0}, type={1}]", this.value, this.type); } // Token: 0x04000BD4 RID: 3028 [SerializeField] private string m_Value; // Token: 0x04000BD5 RID: 3029 [SerializeField] private StyleSelectorType m_Type; } }