using System; namespace UnityEngine.StyleSheets { // Token: 0x0200037A RID: 890 [Serializable] internal struct StyleValueHandle { // Token: 0x06003588 RID: 13704 RVA: 0x000599D4 File Offset: 0x00057BD4 internal StyleValueHandle(int valueIndex, StyleValueType valueType) { this.valueIndex = valueIndex; this.m_ValueType = valueType; } // Token: 0x17000C46 RID: 3142 // (get) Token: 0x06003589 RID: 13705 RVA: 0x000599E8 File Offset: 0x00057BE8 // (set) Token: 0x0600358A RID: 13706 RVA: 0x00059A04 File Offset: 0x00057C04 public StyleValueType valueType { get { return this.m_ValueType; } internal set { this.m_ValueType = value; } } // Token: 0x04000BE7 RID: 3047 [SerializeField] private StyleValueType m_ValueType; // Token: 0x04000BE8 RID: 3048 [SerializeField] internal int valueIndex; } }