using System; namespace UnityEngine { // Token: 0x02000457 RID: 1111 [AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)] public sealed class TextAreaAttribute : PropertyAttribute { // Token: 0x060038C1 RID: 14529 RVA: 0x00061D54 File Offset: 0x0005FF54 public TextAreaAttribute() { this.minLines = 3; this.maxLines = 3; } // Token: 0x060038C2 RID: 14530 RVA: 0x00061D6C File Offset: 0x0005FF6C public TextAreaAttribute(int minLines, int maxLines) { this.minLines = minLines; this.maxLines = maxLines; } // Token: 0x0400112F RID: 4399 public readonly int minLines; // Token: 0x04001130 RID: 4400 public readonly int maxLines; } }