using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020000CB RID: 203 public class TextAsset : Object { // Token: 0x06000EC4 RID: 3780 RVA: 0x00014758 File Offset: 0x00012958 public TextAsset() { TextAsset.Internal_CreateTextAsset(this); } // Token: 0x17000317 RID: 791 // (get) Token: 0x06000EC5 RID: 3781 public extern string text { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; } // Token: 0x17000318 RID: 792 // (get) Token: 0x06000EC6 RID: 3782 public extern byte[] bytes { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; } // Token: 0x06000EC7 RID: 3783 RVA: 0x00014768 File Offset: 0x00012968 public override string ToString() { return this.text; } // Token: 0x06000EC8 RID: 3784 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_CreateTextAsset([Writable] TextAsset mono); } }