using System; namespace UnityEngine { // Token: 0x0200006E RID: 110 public struct Touch { // Token: 0x170001BE RID: 446 // (get) Token: 0x060007F3 RID: 2035 RVA: 0x0000A698 File Offset: 0x00008898 // (set) Token: 0x060007F4 RID: 2036 RVA: 0x0000A6B4 File Offset: 0x000088B4 public int fingerId { get { return this.m_FingerId; } set { this.m_FingerId = value; } } // Token: 0x170001BF RID: 447 // (get) Token: 0x060007F5 RID: 2037 RVA: 0x0000A6C0 File Offset: 0x000088C0 // (set) Token: 0x060007F6 RID: 2038 RVA: 0x0000A6DC File Offset: 0x000088DC public Vector2 position { get { return this.m_Position; } set { this.m_Position = value; } } // Token: 0x170001C0 RID: 448 // (get) Token: 0x060007F7 RID: 2039 RVA: 0x0000A6E8 File Offset: 0x000088E8 // (set) Token: 0x060007F8 RID: 2040 RVA: 0x0000A704 File Offset: 0x00008904 public Vector2 rawPosition { get { return this.m_RawPosition; } set { this.m_RawPosition = value; } } // Token: 0x170001C1 RID: 449 // (get) Token: 0x060007F9 RID: 2041 RVA: 0x0000A710 File Offset: 0x00008910 // (set) Token: 0x060007FA RID: 2042 RVA: 0x0000A72C File Offset: 0x0000892C public Vector2 deltaPosition { get { return this.m_PositionDelta; } set { this.m_PositionDelta = value; } } // Token: 0x170001C2 RID: 450 // (get) Token: 0x060007FB RID: 2043 RVA: 0x0000A738 File Offset: 0x00008938 // (set) Token: 0x060007FC RID: 2044 RVA: 0x0000A754 File Offset: 0x00008954 public float deltaTime { get { return this.m_TimeDelta; } set { this.m_TimeDelta = value; } } // Token: 0x170001C3 RID: 451 // (get) Token: 0x060007FD RID: 2045 RVA: 0x0000A760 File Offset: 0x00008960 // (set) Token: 0x060007FE RID: 2046 RVA: 0x0000A77C File Offset: 0x0000897C public int tapCount { get { return this.m_TapCount; } set { this.m_TapCount = value; } } // Token: 0x170001C4 RID: 452 // (get) Token: 0x060007FF RID: 2047 RVA: 0x0000A788 File Offset: 0x00008988 // (set) Token: 0x06000800 RID: 2048 RVA: 0x0000A7A4 File Offset: 0x000089A4 public TouchPhase phase { get { return this.m_Phase; } set { this.m_Phase = value; } } // Token: 0x170001C5 RID: 453 // (get) Token: 0x06000801 RID: 2049 RVA: 0x0000A7B0 File Offset: 0x000089B0 // (set) Token: 0x06000802 RID: 2050 RVA: 0x0000A7CC File Offset: 0x000089CC public float pressure { get { return this.m_Pressure; } set { this.m_Pressure = value; } } // Token: 0x170001C6 RID: 454 // (get) Token: 0x06000803 RID: 2051 RVA: 0x0000A7D8 File Offset: 0x000089D8 // (set) Token: 0x06000804 RID: 2052 RVA: 0x0000A7F4 File Offset: 0x000089F4 public float maximumPossiblePressure { get { return this.m_maximumPossiblePressure; } set { this.m_maximumPossiblePressure = value; } } // Token: 0x170001C7 RID: 455 // (get) Token: 0x06000805 RID: 2053 RVA: 0x0000A800 File Offset: 0x00008A00 // (set) Token: 0x06000806 RID: 2054 RVA: 0x0000A81C File Offset: 0x00008A1C public TouchType type { get { return this.m_Type; } set { this.m_Type = value; } } // Token: 0x170001C8 RID: 456 // (get) Token: 0x06000807 RID: 2055 RVA: 0x0000A828 File Offset: 0x00008A28 // (set) Token: 0x06000808 RID: 2056 RVA: 0x0000A844 File Offset: 0x00008A44 public float altitudeAngle { get { return this.m_AltitudeAngle; } set { this.m_AltitudeAngle = value; } } // Token: 0x170001C9 RID: 457 // (get) Token: 0x06000809 RID: 2057 RVA: 0x0000A850 File Offset: 0x00008A50 // (set) Token: 0x0600080A RID: 2058 RVA: 0x0000A86C File Offset: 0x00008A6C public float azimuthAngle { get { return this.m_AzimuthAngle; } set { this.m_AzimuthAngle = value; } } // Token: 0x170001CA RID: 458 // (get) Token: 0x0600080B RID: 2059 RVA: 0x0000A878 File Offset: 0x00008A78 // (set) Token: 0x0600080C RID: 2060 RVA: 0x0000A894 File Offset: 0x00008A94 public float radius { get { return this.m_Radius; } set { this.m_Radius = value; } } // Token: 0x170001CB RID: 459 // (get) Token: 0x0600080D RID: 2061 RVA: 0x0000A8A0 File Offset: 0x00008AA0 // (set) Token: 0x0600080E RID: 2062 RVA: 0x0000A8BC File Offset: 0x00008ABC public float radiusVariance { get { return this.m_RadiusVariance; } set { this.m_RadiusVariance = value; } } // Token: 0x04000091 RID: 145 private int m_FingerId; // Token: 0x04000092 RID: 146 private Vector2 m_Position; // Token: 0x04000093 RID: 147 private Vector2 m_RawPosition; // Token: 0x04000094 RID: 148 private Vector2 m_PositionDelta; // Token: 0x04000095 RID: 149 private float m_TimeDelta; // Token: 0x04000096 RID: 150 private int m_TapCount; // Token: 0x04000097 RID: 151 private TouchPhase m_Phase; // Token: 0x04000098 RID: 152 private TouchType m_Type; // Token: 0x04000099 RID: 153 private float m_Pressure; // Token: 0x0400009A RID: 154 private float m_maximumPossiblePressure; // Token: 0x0400009B RID: 155 private float m_Radius; // Token: 0x0400009C RID: 156 private float m_RadiusVariance; // Token: 0x0400009D RID: 157 private float m_AltitudeAngle; // Token: 0x0400009E RID: 158 private float m_AzimuthAngle; } }