using System; using System.Runtime.InteropServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200022C RID: 556 [UsedByNativeCode] [StructLayout(LayoutKind.Sequential)] public sealed class TreePrototype { // Token: 0x170008DA RID: 2266 // (get) Token: 0x06002650 RID: 9808 RVA: 0x0002BF2C File Offset: 0x0002A12C // (set) Token: 0x06002651 RID: 9809 RVA: 0x0002BF48 File Offset: 0x0002A148 public GameObject prefab { get { return this.m_Prefab; } set { this.m_Prefab = value; } } // Token: 0x170008DB RID: 2267 // (get) Token: 0x06002652 RID: 9810 RVA: 0x0002BF54 File Offset: 0x0002A154 // (set) Token: 0x06002653 RID: 9811 RVA: 0x0002BF70 File Offset: 0x0002A170 public float bendFactor { get { return this.m_BendFactor; } set { this.m_BendFactor = value; } } // Token: 0x0400065D RID: 1629 internal GameObject m_Prefab; // Token: 0x0400065E RID: 1630 internal float m_BendFactor; } }