using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine.U2D { // Token: 0x02000111 RID: 273 public sealed class SpriteAtlas : Object { // Token: 0x170003BE RID: 958 // (get) Token: 0x06001322 RID: 4898 public extern bool isVariant { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; } // Token: 0x170003BF RID: 959 // (get) Token: 0x06001323 RID: 4899 public extern string tag { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; } // Token: 0x170003C0 RID: 960 // (get) Token: 0x06001324 RID: 4900 public extern int spriteCount { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; } // Token: 0x06001325 RID: 4901 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] public extern int GetSprites(Sprite[] sprites); // Token: 0x06001326 RID: 4902 RVA: 0x000195F0 File Offset: 0x000177F0 public int GetSprites(Sprite[] sprites, string name) { return this.GetSpritesByName(sprites, name); } // Token: 0x06001327 RID: 4903 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] internal extern int GetSpritesByName(Sprite[] sprites, string name); // Token: 0x06001328 RID: 4904 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] public extern Sprite GetSprite(string name); } }