using System; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000247 RID: 583 [UsedByNativeCode] public struct UILineInfo { // Token: 0x040006DC RID: 1756 public int startCharIdx; // Token: 0x040006DD RID: 1757 public int height; // Token: 0x040006DE RID: 1758 public float topY; // Token: 0x040006DF RID: 1759 public float leading; } }