using System; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000248 RID: 584 [UsedByNativeCode] public struct UIVertex { // Token: 0x040006E0 RID: 1760 public Vector3 position; // Token: 0x040006E1 RID: 1761 public Vector3 normal; // Token: 0x040006E2 RID: 1762 public Color32 color; // Token: 0x040006E3 RID: 1763 public Vector2 uv0; // Token: 0x040006E4 RID: 1764 public Vector2 uv1; // Token: 0x040006E5 RID: 1765 public Vector2 uv2; // Token: 0x040006E6 RID: 1766 public Vector2 uv3; // Token: 0x040006E7 RID: 1767 public Vector4 tangent; // Token: 0x040006E8 RID: 1768 private static readonly Color32 s_DefaultColor = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue); // Token: 0x040006E9 RID: 1769 private static readonly Vector4 s_DefaultTangent = new Vector4(1f, 0f, 0f, -1f); // Token: 0x040006EA RID: 1770 public static UIVertex simpleVert = new UIVertex { position = Vector3.zero, normal = Vector3.back, tangent = UIVertex.s_DefaultTangent, color = UIVertex.s_DefaultColor, uv0 = Vector2.zero, uv1 = Vector2.zero, uv2 = Vector2.zero, uv3 = Vector2.zero }; } }