using System; using System.Runtime.InteropServices; namespace UnityEngineInternal.Input { // Token: 0x02000398 RID: 920 [StructLayout(LayoutKind.Explicit, Size = 32)] public struct NativeClickEvent { // Token: 0x04000C54 RID: 3156 [FieldOffset(0)] public NativeInputEvent baseEvent; // Token: 0x04000C55 RID: 3157 [FieldOffset(20)] public bool isPressed; // Token: 0x04000C56 RID: 3158 [FieldOffset(24)] public int controlIndex; // Token: 0x04000C57 RID: 3159 [FieldOffset(28)] public int clickCount; } }