using System; using System.Runtime.InteropServices; namespace UnityEngineInternal.Input { // Token: 0x02000395 RID: 917 [StructLayout(LayoutKind.Explicit, Size = 36)] public struct NativeGenericEvent { // Token: 0x04000C45 RID: 3141 [FieldOffset(0)] public NativeInputEvent baseEvent; // Token: 0x04000C46 RID: 3142 [FieldOffset(20)] public int controlIndex; // Token: 0x04000C47 RID: 3143 [FieldOffset(24)] public int rawValue; // Token: 0x04000C48 RID: 3144 [FieldOffset(28)] public double scaledValue; } }