using System; namespace UnityEngineInternal { // Token: 0x02000447 RID: 1095 public struct MathfInternal { // Token: 0x0400110A RID: 4362 public static volatile float FloatMinNormal = 1.1754944E-38f; // Token: 0x0400110B RID: 4363 public static volatile float FloatMinDenormal = float.Epsilon; // Token: 0x0400110C RID: 4364 public static bool IsFlushToZeroEnabled = MathfInternal.FloatMinDenormal == 0f; } }