using System; namespace UnityEngine.VR { // Token: 0x020002F4 RID: 756 [Flags] internal enum AvailableTrackingData { // Token: 0x040009C3 RID: 2499 None = 0, // Token: 0x040009C4 RID: 2500 PositionAvailable = 1, // Token: 0x040009C5 RID: 2501 RotationAvailable = 2, // Token: 0x040009C6 RID: 2502 VelocityAvailable = 4, // Token: 0x040009C7 RID: 2503 AccelerationAvailable = 16 } }