using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine.VR { // Token: 0x020002FA RID: 762 public static class VRStats { // Token: 0x06003147 RID: 12615 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] public static extern bool TryGetGPUTimeLastFrame(out float gpuTimeLastFrame); // Token: 0x06003148 RID: 12616 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] public static extern bool TryGetDroppedFrameCount(out int droppedFrameCount); // Token: 0x06003149 RID: 12617 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] public static extern bool TryGetFramePresentCount(out int framePresentCount); // Token: 0x17000B24 RID: 2852 // (get) Token: 0x0600314A RID: 12618 RVA: 0x00049AC4 File Offset: 0x00047CC4 [Obsolete("gpuTimeLastFrame is deprecated. Use VRStats.TryGetGPUTimeLastFrame instead.")] public static float gpuTimeLastFrame { get { float num; float num2; if (VRStats.TryGetGPUTimeLastFrame(out num)) { num2 = num; } else { num2 = 0f; } return num2; } } } }