using System; using System.Runtime.InteropServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000016 RID: 22 [RequiredByNativeCode] [StructLayout(LayoutKind.Sequential)] public sealed class WaitForSeconds : YieldInstruction { // Token: 0x060001EE RID: 494 RVA: 0x00005134 File Offset: 0x00003334 public WaitForSeconds(float seconds) { this.m_Seconds = seconds; } // Token: 0x04000029 RID: 41 internal float m_Seconds; } }