using System; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020001ED RID: 493 [UsedByNativeCode] public struct WebCamDevice { // Token: 0x1700082C RID: 2092 // (get) Token: 0x0600229E RID: 8862 RVA: 0x00028300 File Offset: 0x00026500 public string name { get { return this.m_Name; } } // Token: 0x1700082D RID: 2093 // (get) Token: 0x0600229F RID: 8863 RVA: 0x0002831C File Offset: 0x0002651C public bool isFrontFacing { get { return (this.m_Flags & 1) == 1; } } // Token: 0x0400053E RID: 1342 internal string m_Name; // Token: 0x0400053F RID: 1343 internal int m_Flags; } }