using System; namespace UnityEngine { // Token: 0x02000156 RID: 342 public struct WheelFrictionCurve { // Token: 0x17000550 RID: 1360 // (get) Token: 0x060018D5 RID: 6357 RVA: 0x0001ED04 File Offset: 0x0001CF04 // (set) Token: 0x060018D6 RID: 6358 RVA: 0x0001ED20 File Offset: 0x0001CF20 public float extremumSlip { get { return this.m_ExtremumSlip; } set { this.m_ExtremumSlip = value; } } // Token: 0x17000551 RID: 1361 // (get) Token: 0x060018D7 RID: 6359 RVA: 0x0001ED2C File Offset: 0x0001CF2C // (set) Token: 0x060018D8 RID: 6360 RVA: 0x0001ED48 File Offset: 0x0001CF48 public float extremumValue { get { return this.m_ExtremumValue; } set { this.m_ExtremumValue = value; } } // Token: 0x17000552 RID: 1362 // (get) Token: 0x060018D9 RID: 6361 RVA: 0x0001ED54 File Offset: 0x0001CF54 // (set) Token: 0x060018DA RID: 6362 RVA: 0x0001ED70 File Offset: 0x0001CF70 public float asymptoteSlip { get { return this.m_AsymptoteSlip; } set { this.m_AsymptoteSlip = value; } } // Token: 0x17000553 RID: 1363 // (get) Token: 0x060018DB RID: 6363 RVA: 0x0001ED7C File Offset: 0x0001CF7C // (set) Token: 0x060018DC RID: 6364 RVA: 0x0001ED98 File Offset: 0x0001CF98 public float asymptoteValue { get { return this.m_AsymptoteValue; } set { this.m_AsymptoteValue = value; } } // Token: 0x17000554 RID: 1364 // (get) Token: 0x060018DD RID: 6365 RVA: 0x0001EDA4 File Offset: 0x0001CFA4 // (set) Token: 0x060018DE RID: 6366 RVA: 0x0001EDC0 File Offset: 0x0001CFC0 public float stiffness { get { return this.m_Stiffness; } set { this.m_Stiffness = value; } } // Token: 0x040003B7 RID: 951 private float m_ExtremumSlip; // Token: 0x040003B8 RID: 952 private float m_ExtremumValue; // Token: 0x040003B9 RID: 953 private float m_AsymptoteSlip; // Token: 0x040003BA RID: 954 private float m_AsymptoteValue; // Token: 0x040003BB RID: 955 private float m_Stiffness; } }